in random

a bit of this and that

I spent so much time playtesting Gas Food Lodging that I’ve developed a case of trigger finger from holding down the W key. Never let it be said that I don’t suffer for my art. It’s also instructive to note that if you make a game with basically one button, you’re going to be pressing that button a lot. I think the next one will use a few more controls, just so I don’t have to spend another two weeks soaking my hand afterwards.

The Nexus 7 looks amazing. It’s the first tablet I’ve seen that has me checking my budget. The lack of WebGL on Chrome makes it unlikely I’ll go much further, though that may come in time. On the positive side, I’m seeing more people here and there asking about WebGL support on mobile, so hopefully there’s momentum building.

Regarding the issues I was pondering in the last post, I’m still dithering about open world vs. linear narrative. As it happens, I have a second project I want to work on, so I’m dithering about that now. Sorry, it’s all a bit vague. The important thing is that I’m not jumping right into code. Lesson learned.

Giles Thomas of LearningWebGL gives Gas Food Lodging a nice mention in his latest dispatch. Awesome!

  1. Well, I’d been keeping watching the project with bated breath via Google reader ever since I saw “easy does it” :-)

  2. Stay tuned! I’ll have plenty more creative excuses as to why the next one isn’t finished yet!

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