in development

caves are easy (and fun)

So, I’ve been working on my next gaming project. I’d planned to set it in a dark and tangled forest, but my first crack at the visuals didn’t inspire me. Next, I started hashing out an idea that was something like an RPG set on a roller coaster. I haven’t thrown that one out. However, I wanted something else to work on while I let it stew. What could I do?

I turned back to my forest prototype, which had quite a bit of useful terrain and physics code implemented, and realized that I could project the terrain through the xz plane to create a cave. The result?

I’m tentatively referring to it as “caves are easy”. Because they are. Not sure where this one wants to go but I’m cooking up a few odd things for it.