in development

I’ll have to see a script first

I’ve completed the rough script for pavo. What remains is writing the metadata–in its own way, as much of a challenge as the script itself, as this is where the game logic is really implemented–and running through as much testing as I can before the itch to release becomes unbearable.

Anyone who’s played through Fissure (and I have no idea if anyone has) might notice a few similar ideas leaking through in pavo. Thing is, Fissure and pavo share a common ancestor: a game called Transients that I never got around to creating. In that game, you would have assumed the role of a robotic probe imprinted with the personality (and certain memories) of a human being. The goal would have been to explore a space cave (there’s the Fissure connection) as well as your own past (and there’s a hint of what’s to come in pavo).

Still hoping for a mid-January release.