Comments on: texturing troubles http://www.wordsaretoys.com/2013/01/27/texturing-troubles/ and so on... Fri, 24 Apr 2015 02:43:40 +0000 hourly 1 http://wordpress.org/?v=4.3.1 By: b. vegh http://www.wordsaretoys.com/2013/01/27/texturing-troubles/#comment-53 Fri, 10 Oct 2014 02:56:54 +0000 http://www.wordsaretoys.com/?p=389#comment-53 okay, i’ll give it a try! thanks 😀

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By: chris http://www.wordsaretoys.com/2013/01/27/texturing-troubles/#comment-52 Fri, 10 Oct 2014 02:48:25 +0000 http://www.wordsaretoys.com/?p=389#comment-52 Nice job with the lights! I don’t have that code anymore (and it was Android code, not JavaScript) but you should be able to take the code out of Fissure that generates the cave walls and use that to similar effect.

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By: b. vegh http://www.wordsaretoys.com/2013/01/27/texturing-troubles/#comment-51 Thu, 09 Oct 2014 23:08:39 +0000 http://www.wordsaretoys.com/?p=389#comment-51 hi again. (got the lights working in pavo. yay!). do you happen to have an available demo of this one:
http://www.wordsaretoys.com/2013/01/27/texturing-troubles/meshes/ that could be used in a normal browser? one of things i’m trying to do is giving the impression of walking on various planets and moons, and that image appears to be a traversable (on foot) landscape.
*cheesy grin* if it works or almost works, on a handheld, it’ll surely work in a browser, no? i don’t have a problem with the artifact issue as the planet textures i was planning on using are from the “blue marble” planet maps, which are far from smooth anyway. what you have there looks better, actually.

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